[Free] Unity Game Development Scripting by Kyle DAoust
Bottom Strength Training for Basketball (Strength Training for Sport) line up front this book is a great tool to keep in your kit bag With a basic knowledge of programming and Unity I started an indie game development company with several game ideas in mind What I uickly discovered wasike most things in Megalodon: Fact or Fiction? life there are multiple ways to accomplish a single task within Unity This created a challenge I hadn t planned for Originally I thought it would be difficult to find the rightiterature to help me achieve my goal but instead I found that I was inundated with information I recently came across Unity Game Development Scripting by
Kyle D Aoust and became uite pleased with what I had D Aoust and became uite pleased with what I had book is (Becoming Orgasmic: A Sexual and Personal Growth Programme for Women) By Julia R. Heiman (Author) Paperback on (Dec , 2008) laid out in a very efficient manner covering all the major aspects of creating a game The first chapter deals with the most important aspect defining user input Itays out two options one for keyboards and the I read a ot of books about Unity and C since I m always trying to up my game so to speak This book has some good sections but overall doesn t cohere as well as it could But it could be useful for people with some Unity experience who are ooking for specific techniuesIt jumps right into scripting "individual subsystems without talking about what kind of game is going to be built and "subsystems without talking about what kind of game is going to be built and everything will fit together Later on you John Ormond, Emyr Humphreys, John Tripp (Penguin Modern Poets, learn the example game is an RPG style game with characters weapons and objects It would have been nice to know this ahead of time because some of the chapters are only relevant to this type of gameOverall this isike a cookbook of various recipes as opposed to a step by step guide to buil. Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project About This Book Write customizable scripts that are easy to adjust to suit the needs of different projects Combine your knowledge of modular scripting elements to build a complete game Build key game features from player inventories to friendly and enemy artificial intelligence Who This Book Is For If you are new to Unity scripting and want to earn simple and modular code and advance your knowledge to the next evel this is the book for you What You Will Learn Include controls for both keyboardmouse and the gamepad Cre. ,
Ding a real game you already have some experience coding C in Unity and you are interested in some of the chapter topics you should find the book usefulHere s a brief rundown on some specific chapters The first chapter on Interactive "Input present a nice techniue for switching among input control schemes However there s an emphasis on "present a nice techniue for switching among input control schemes However there s an emphasis on the XBox 360 controller which might not be relevant to a ot of developers The GUI chapter relies a ittle too heavily on the old mostly obsolete Unity GUI approach so it is not too useful in the post Unity 46 world The Expandable Item Classes chapter presents a nice starting point for structuring in game items that affect player characters and objects The chapter on AI covers two different AI topics simple enemy decision making switching an enemy object among Idle Guard Combat Flee states and pathfinding The pathfinding section gives a good introduction to Unity s NavMesh system which is not covered in many other books The example for this chapter uses the AI scripts to animate some freely available skeleton models from the Asset Store around an environment The chapter about Keeping Score on the other hand presents some real brute force coding with hard coded achievement thresholds and such There are better and simpler ways to code this so I would give this chapter a pass The same could be said for the next chapter which covers Saving and Loading Data It uses XML which is generally heavier and harder to work with than JSON and again shows some brute force coding that might not hold up well over time Chapter 8 Ate three different types of expandable items Implement an inventory that includes a hot key system Optimize your game's video and audio options Integrate a GUI HUD with buttons health bars and damage reports Make a complex AI system Save game data in multiple styles Track player statistics and scores In Detail The intuitive and powerful Unity game engine is one of the most widely used and best oved packages for game development Unity scripting is an essential but challenging skill to master in order to create custom game elements Learning modular scripting allows you to rewrite as ittle code as possible as you deploy your .