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This was a pretty interesting read for the most part if slightly repetitive in many of its assertions If I could I d probably give it 35 starsI do feel the title is misleading and actually I wasn t particularly inclined to read it at first specifically for that reason just on the assumption reinforced by the first c This book is written poorlyThat out of the way it also tries to be about too much The sensational title is only partially and occasionally explored over the course of the bookIt reads Like A Manuscript Of a manuscript of novice video game journalist Instead of chapters they feel like blog postsAdditionally most of the subjects covered within have been done by actual video game journalists and better This is a collation of information the way a rushed homework assignment is the collation of a semester of lessonsAt least it is very short Maybe the title could have been A Brief History of Video Games and the Mention of a Few Deaths I was expecting discussion about the effects of video games Probably would have been interesting for a video game fan but you will learn about video games This is a typically intelligent considered look at what is the youngest and perhaps the most important new popular medium of our time The approach is not impersonal but primarily journalistic rather than making an argument solely from experience or launching a soapbox style apologia for the subject the author seeks instead to demonstrate and to explain the virtues of games by reference to all kinds of different instead to demonstrate and to explain the virtues of games by reference to all kinds of different from around the world We start off in an internet cafe in Taiwan where a young man s heart fails after an extended gaming session that lasted something like twenty three hours Other examples Good A few thought provoking essays about gamingBad I find that many of the essays in the book are not interesting This is probably because I ve playedheard of the game I m aware of the issuescontroversies of the gametopic or the game being discussed is so obscure and irrelevant it s not even worth playing or even knowing Inconsistencieserrors for example the book initially claims that team Dignitas currently has 70 players A few pages later it claims that the team currently has around 60 players Scattered and nnecessary There s no there there Why do humans play video games Viewed from a remove they can seem like little than merit less time wasters This can be true even for those embedded in the culture such as British In Canada volunteers are raising money for charity by playing marathon stints of Penn Teller's Desert Bus probably the worst video game ever createdAcross the globe thousands of viewers tune in to Kurt J Mac's epic but seemingly pointless voyage towards the outer realms of Minecraft's procedurally generated worldIn Ira mothers encou. Ournalist Simon Parkin whose first book Death by Video Game explores this Brothers uestion at length and from a variety of engrossing angles In humanity s ongoing project of survival and propagation video games seemingly contribute little he notes in the introduction Yet there are compelling depths to the virtual worlds that we can explore with keyboard mouse controller and smartphone screen Indeed as the title suggests a spate of young gamers have been so smitten by these worlds in recent years that they have been found dead at the keyboard after extended periods of play But we re not going to linger with the corp ses Parkin writes The pressingestion is what compelled these young people to emigrate from reality into their virtual DIMENSIONS BEYOND THE NATURAL LIMITS OF beyond the natural limits of wellbeing It s a good estion and Death by Video Game splits the answer into a dozen chapters with titles such as Belonging Empathy Healing and Chronoslip the last being a term coined to describe the common experience of losing track of time after becoming immersed in a gameParkin s journalistic approach to the topic sees him ncovering an array of Leaders Eat Last untold stories wherein humans choose to interface with games to their benefit or detriment Importantly however he does not remain an impassive observer throughout the narrative the author occasionally interjects with personal stories such as how he and hisniversity friends regularly took part in marathon late night sessions of the 1997 Nintendo 64 game GoldenEye 007 or how he came home one evening to find his wife still sitting on the floor and playing Animal Crossing in the home one evening to find his wife still sitting on the floor and playing Animal Crossing in the same position as when he left hours earlier She turned her head stiffly eyes hooded as if awakening from a coma he writes Whoa she said I am cold and hungry The best of these personal interjections is saved for chapter eight Hiding Place which tells two stories of people sing games to escape troubling personal circumstances first a man whose wife suffers a painful complication in her pregnancy so the pair escapes into the cold grim world of Skyrim as a temporary coping mechanism and an Irai teenager who becomes one of the world s top Battlefield 3 who becomes one of the world s top Battlefield 3 which is ironic as it s an American centric war shooter title primarily aimed at Western audiencesIn the midst of these two affecting stories Parkin offers I remember when as a teenager my parents first separated I too found routine and direction in a video game mine. Rage their children to enter Call of Duty competitions to keep them off the bomb ravaged streets of BaghdadAnd in Taiwan a spate of deaths at gaming cafés is raising estions about what playing video games does to sIn Death by Video Game renowned gaming journalist Simon Parkin delves into the lives of obsessive gamers to answer th. ,


Death by Video GameWas Final Fantasy VII when the framework of my life seemed to be collapsing Passages such as this point to the remarkable strength of collapsing Passages such as this point to the remarkable strength of s style which is energised by empathy alongside his ability to craft an engaging human story After all at the heart of every video game is human endeavour and all its successes After all at the heart of every video game is human endeavour and all its successes failures the code is dreamed p by human brains and typed by human fingers all for the enjoyment of other humansThe Domestic Slavery Considered as a Scriptural Institution by Francis Wayland and Richard Fuller uestion of why many millions ofs choose to engage in this behaviour is deceptively complex and in Death by Video Game Parkin skilfully analyses it in an accessible yet deeply considered manner This fine book is a must read for those who play games as well as those who seek to nderstand the attraction that this form of play holds for others such as parents bemused by their child s immersion in the popular world of Minecraft perhapsReview first published in The Weekend Australian October 3 2015 I would like to start out by letting you know that in actuality there is not a lot of death in this
Book I M Not 
I m not you re here for the death I m just saying if you perhaps picked p this book because you are fascinated by the individuals who have in fact died while playing video games or right after they stopped and you just really want to know how that s possible and what the autopsy showed and what the medical theories might be and just how many of these deaths are there Well you won t find out here Just letting you know Because although such deaths begin the book Parkin s real focus is on exploring what role video games have among the living He does present an interesting look at video game culture community and future well worth the reading Which I did in bed next to my husband while he played a video game on his ipod the entire time The title of the book is a bit of engineered clickbait A accurate title might be Videogames the new Storytelling Medium Simon Parkin does write about the isolated occurrences of players dying while at their computers These instances he writes about are about as rare as people dying while reading a novel or watching a play Much of the book talks about the potential of videogames to tell a story in a deeply compelling way than older traditional means In videogames the author writes the player is an active participant in the Children of the New World unfolding of a story It felt like there was a huge gap between the book I was promised and the book that I endedp reading. E The Oswald Reflection uestion why do we spend so many hours of our lives in virtual playgroundsTelling the stories of gamers and the developers who create the worlds they obsessively inhabit Death by Video Game is a window on the human stories that have made video games the 21st century's most vibrant cultural medium©2015 Simon Parkin P2015 Audible Lt.